Part one: creating a displacement map We start with making an image in which the brightness represents the height of the surface. Bright is high, dark is low. The dimensions of this image control the size and shape of the waves. Start with a larger image to create smaller waves. | |
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First adjust channel 1:
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Adjust channel 2 in a similar way:
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This is what the finished displacement map should look like with the blue channel hidden. Note that in the green channel, the bright areas will shift a reflection upwards, which represents a tilt towards you. The dark areas produce a tilt away from you. This may be a little confusing because it's probably the opposite of how your brain interprets the brightness variations.
You may have to change the preference at Edit > Preferences > File Handling > Maximize PSD File Compatibility to be able to save with Maximum Compatibility. |
Part two: creating a water surface We will create a lake in this valley. | |
First, we have to make a "flat" reflection which we will distort later with the displace filter. In this example, we will treat the landscape as a single background object. This only works if the background is very distant.
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Now it really looks like water. Notice that the layer mask is also distorted because it is linked to the layer. This causes the reflectivity to change with the angle of the surface. We will make some final adjustments to complete the image. | |
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Source :http://photoshopcontest.com |
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